k
kebaugh

Kebaugh

@kebaugh

Senior Technical Designer Unreal Engine Generalist

Reino Unido
Inglés, Galés, Gaélico escocés, Irlandés, Punjabí
Parte de la información aparece en idioma inglés.
Sobre mí
We are a team of Senior Technical Designer and Unreal Engine Generalist with experience across video games, digital multiplayer experiences. We specialize in the creative and technical design and implementation of features and systems that elevate gameplay. As an Unreal Engine expert, my broad knowledge allows me to use the software to create immersive worlds, entertain players and tell fantastic stories through meaningful and intuitive gameplay. In my own pivot from architecture to video games, I utilized online resources to reach out to potential client. You are just a DM away, Contact now... Lee más

Habilidades

k
kebaugh
Kebaugh
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Creación completa de videojuegos
I will develop unreal engine game development for mobile and pc game design

Experiencia laboral

Architectural Designer

Architect

Nov 2024 - Apr 20255 mos

Worked in conceptual, schematic, and design development phases of various projects in the healthcare and commercial practices of the office. Produced complex 3D models for use in VR visualizations in Unreal Engine 4 and Enscape. -Used Rhino, 3DS Max and VRay to model and create renderings of architectural environments, which were used to support company pursuits and internal creative ideation -Introduced new pipeline for creative work from Rhino to Unreal Engine 4 for real time visualization projects -Used NURBS and Mesh modeling techniques, as well as parametric design strategies using Grasshopper to create lightweight 3D models that could move easily across platforms

Sony

Technical Game Designer

Sony

May 2024 - Dec 20247 mos

-Developed engaging narrative experiences in Unreal Engine 5 through intuitive gameplay systems and meticulously designed levels for a massive multiplayer environment -Owned production of complex networked gameplay systems, mechanics and interactions built in Blueprint that made up the foundation of the core gameplay loops -Championed game documentation and design of key features driving narrative, UI, technical art, game systems, and player mechanics -Acted as a primary point of contact across disciplines to deliver polished solutions that aligned with key project goals

Senior Technical Game Designer

Game Science

Aug 2022 - Feb 20241 yr 6 mos

Leads the technical design and implementation of core gameplay, combat, and hero features, serving as a bridge between art, design, and engineering to develop scalable, interconnected systems for an action-adventure game built in UE5 Utilizes expertise of Blueprint Visual Scripting, native UE5 tools, and proprietary systems to create optimized Blueprints, AI behaviors, mission scripting logic and gameplay mechanics which support key player goals -Defines and documents specifications for combat and gameplay metrics, working alongside level designers and encounter designers to establish effective standards that support hero and enemy behaviors and ensure effective implementation of authored systems Collaborates with leads and individual contributors across disciplines to align artistic and functional goals, ensuring cohesive integration of art, VFX, and audio assets into optimized and well-organized Blueprints Owns creative and technical processes for combat design and implementation of enemy and Boss NPCs; creates documentation for attack and behavior list, and tunes enemy behaviors for a balanced and engaging combat experience