
Kebaugh
Senior Technical Designer Unreal Engine Generalist
Habilidades

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Experiencia laboral
Architectural Designer
Architect
Nov 2024 - Apr 2025 • 5 mos
Worked in conceptual, schematic, and design development phases of various projects in the healthcare and commercial practices of the office. Produced complex 3D models for use in VR visualizations in Unreal Engine 4 and Enscape. -Used Rhino, 3DS Max and VRay to model and create renderings of architectural environments, which were used to support company pursuits and internal creative ideation -Introduced new pipeline for creative work from Rhino to Unreal Engine 4 for real time visualization projects -Used NURBS and Mesh modeling techniques, as well as parametric design strategies using Grasshopper to create lightweight 3D models that could move easily across platforms
Technical Game Designer
Sony
May 2024 - Dec 2024 • 7 mos
-Developed engaging narrative experiences in Unreal Engine 5 through intuitive gameplay systems and meticulously designed levels for a massive multiplayer environment -Owned production of complex networked gameplay systems, mechanics and interactions built in Blueprint that made up the foundation of the core gameplay loops -Championed game documentation and design of key features driving narrative, UI, technical art, game systems, and player mechanics -Acted as a primary point of contact across disciplines to deliver polished solutions that aligned with key project goals
Senior Technical Game Designer
Game Science
Aug 2022 - Feb 2024 • 1 yr 6 mos
Leads the technical design and implementation of core gameplay, combat, and hero features, serving as a bridge between art, design, and engineering to develop scalable, interconnected systems for an action-adventure game built in UE5 Utilizes expertise of Blueprint Visual Scripting, native UE5 tools, and proprietary systems to create optimized Blueprints, AI behaviors, mission scripting logic and gameplay mechanics which support key player goals -Defines and documents specifications for combat and gameplay metrics, working alongside level designers and encounter designers to establish effective standards that support hero and enemy behaviors and ensure effective implementation of authored systems Collaborates with leads and individual contributors across disciplines to align artistic and functional goals, ensuring cohesive integration of art, VFX, and audio assets into optimized and well-organized Blueprints Owns creative and technical processes for combat design and implementation of enemy and Boss NPCs; creates documentation for attack and behavior list, and tunes enemy behaviors for a balanced and engaging combat experience