3D artist focused on stylized low poly modeling with simple, expressiv
Brasil
Portugués
Parte de la información aparece en idioma inglés.
Sobre mí
My current focus is creating stylized low poly 3D models — environments, props, and characters defined by simplified shapes yet rich in personality. I explore visual expressiveness through clean geometry, bold colors, and custom materials crafted entirely in the Shader Editor, without relying on external textures.
Influenced by retro games, animation, sci-fi, and fantasy, I believe simplicity doesn’t limit creativity — it enhances clarity and gives each piece a distinctive identity.
I work exclusively with Blender and have hands-on experience across the full 3D pipeline, from modeling and ri... Lee más