I am a versatile 3D Generalist Artist with over 3 years of professional experience in 3D modeling, texturing, and creating assets for virtual and augmented reality within Unity.
I am proficient in a range of tools, including Blender (modeling, unwrapping, PBR and procedural texturing, rigging, animation, rendering with Eevee and Cycles, sculpting, and retopology), Substance Painter, Reallusion Character Creator, and 3D Vista, Mixamo & ZBrush.
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