I am a 3D artist specializing in PBR texturing, stylized game assets, and procedural materials using Substance Designer and Blender. I create high quality, game ready textures and 3D props with clean details, realistic surface depth, and optimized workflows for Unreal Engine and Unity.
Whether you need seamless PBR materials, stylized environments, realistic surfaces, or custom game props, I focus on delivering assets that match your art direction and project requirements.
My goal is to provide professional results, clear communication, and reliable delivery. bring your game assets to life... Lee más