j
junichiyamada

Junichi

@junichiyamada

Ex SEGA and Ubisoft Senior Technical Level Designer and UI Tech Artist

Finlandia
Inglés, Japonés
Parte de la información aparece en idioma inglés.
Sobre mí
I am a veteran Technical Level Designer and UI Technical Artist with 30 years of AAA game production experience. I specialize in high-precision physics-driven layouts and full-stack pipeline automation for legendary franchises at SEGA, IO Interactive, Remedy, and Ubisoft. I bridge the gap between design and engineering using Python, C++, and serverless infrastructure. What I can deliver for your project: * High-precision 3D topology and physics-based stage layouts * Advanced node-graph logic setups and UI layout optimization * Custom editor tool extensions to accelerate your team workflow... Lee más

Habilidades

j
junichiyamada
Junichi
desconectado • 
Tiempo medio de respuesta: 27 horas

Revisa mis servicios

Video de IA
I will generate high quality ai video using wan2 2 and comfyui
Traducción
I will translate english into natural, professional quality japanese

Experiencia laboral

SEGA

Design Division Manager / Lead Course & Level Designer

SEGA • Tiempo completo

Jan 1995 - Dec 2005 • 10 yrs 11 mos

Designed 110+ high-precision topology stages for the original Monkey Ball. Formulated dynamic three-dimensional layout physics and high-speed structural pacing for F-Zero GX/AX. Orchestrated custom camera tracks and real-time narrative triggers across advanced arcade and console hardware including MODEL3, HIKARU, and Dreamcast.