
Joy Mary
GAME BUG FIXER
Habilidades

Revisa mis servicios


Experiencia laboral
Server Administrator and Mod Troubleshooter
Game of Bricks • Tiempo completo
Sep 2026 - Present • 1 mo
Managed day to day operation of a multiplayer Minecraft server running modded and plugin based setups on Arclight and Mohist. Investigated server crashes, tick lag and startup errors using console output, crash reports and profiling tools, then applied fixes such as removing conflicting mods, correcting client and server version mismatches and adjusting configuration files. Monitored memory usage and performance to reduce lag spikes during peak hours. Handled mod and server updates by testing them on a staging copy first so players were not affected. Maintained backups and a rollback plan for every major change. Worked with the community team to answer player reports quickly and communicated clearly about downtime, causes and fixes.
Freelance | Company: BlockForge Support Lab
Gaming studio – Trust Passion Gaming Technology • Freelance
Aug 2026 - Present • 2 mos
Diagnose and fix Minecraft modpack crashes, freezes and launch failures for players and server owners across Forge, Fabric and NeoForge. Read crash reports and latest logs to trace the exact mod, dependency or version causing the failure, then resolve it by removing conflicts, updating or downgrading mods and correcting load order and config files. Handle missing dependency errors, mixin failures, incompatible versions and broken configurations in large packs. Tune JVM arguments and memory allocation to stop out of memory crashes and shorten loading times. Every fix is delivered with a short written explanation so clients understand what broke and how to avoid it next time. Each modpack is tested through a full launch before handover. Kept a running log of recurring problems and their fixes to speed up future diagnosis.
Fortnite UEFN Developer
Fortnite • Trabajador autónomo
May 2026 - Present • 5 mos
Built and debugged Fortnite islands using Unreal Editor for Fortnite and Verse. Fixed Verse compile errors and runtime bugs, corrected device wiring and event logic, and repaired gameplay mechanics such as scoring, spawning, round flow and player eliminations. Improved island stability by testing across multiple sessions and cleaning up scripts that caused unexpected behavior. Reviewed device settings against the intended gameplay flow before publishing. Explained each fix in plain language and left readable, commented Verse code so creators could keep building without help. Supported creators who needed a working prototype of a game mode, from the first playable version through polish and final testing.