
Joy Mary
Minecraft Modpack, FiveM Lua and Fortnite UEFN Bug Fixer
Habilidades

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Porfolio
Experiencia laboral
Minecraft Server Administrator
Game of Bricks • Freelance
Sep 2026 - Present • 2 mos
Managed the day to day operation of a multiplayer Minecraft server running modded and plugin based setups on Arclight and Mohist. Investigated server crashes, tick lag, and startup failures using console output, crash reports, and profiling tools, then applied fixes such as removing conflicting mods, correcting client and server version mismatches, and adjusting configuration files. Monitored memory and performance usage to reduce lag spikes during peak player hours. Handled mod and server updates by testing them on a staging copy first so players were never affected, and kept backups plus a rollback plan ready for every major change. Worked with the community team to answer player reports quickly and communicated clearly about downtime, causes, and fixes, so players always knew what was wrong and when it would be resolved.
Minecraft Modpack Troubleshooter
Support • Freelance
Jun 2026 - Present • 5 mos
Diagnosed and fixed Minecraft modpack crashes, freezes, and launch failures for players and server owners across Forge, Fabric, and NeoForge. Read crash reports and the latest log to trace the exact mod, dependency, or version causing each failure, then resolved it by removing conflicts, updating or downgrading mods, correcting load order, and repairing configuration files. Fixed missing dependency errors, mixin failures, incompatible versions, and broken setups in large packs. Tuned JVM arguments and memory allocation to stop out of memory crashes and shorten loading times. Every fix was tested through a full launch before handover and delivered with a short written explanation of what broke and how to avoid it next time. Kept a running log of recurring problems to speed up future diagnosis.
Fortnite UEFN Developer
Game of Bricks • Trabajador autónomo
May 2026 - Present • 6 mos
Built and debugged Fortnite islands using Unreal Editor for Fortnite and Verse. Fixed compile errors, runtime bugs, and device problems, corrected device settings and event logic, and repaired gameplay mechanics such as scoring, spawning, round flow, and player eliminations. Improved island stability by testing across repeated playtest sessions and reviewing every device setup against the intended gameplay before publishing. Explained each fix in plain language and left Verse code readable and commented so creators could keep building without help. Supported creators who needed a working prototype of a game mode, from the first playable version through polish and final testing, and kept the handover notes simple enough for people who do not write code.