j
jose_lopez_dev

Jose Lopez

@jose_lopez_dev

Unity Game Developer for Gameplay, UI, Bug Fixes, VR and Optimization

Colombia
Inglés, Español
Parte de la información aparece en idioma inglés.
Sobre mí
Hi, I’m Jose, a Unity Game Developer focused on building, fixing, and improving playable Unity games and interactive experiences. I help clients with gameplay mechanics, UI, prototypes, bug fixing, optimization, VR/XR, and stable builds for mobile, PC, and WebGL. I’ve worked on shipped Meta Quest titles and production Unity projects, so my focus is clear communication, organized work, and results that are easy to continue building. Portfolio: https://joselopez-dev.vercel.app/ Work samples only; all orders stay on Fiverr.... Lee más

Habilidades

j
jose_lopez_dev
Jose Lopez
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Corrección de errores
I will do unity debugging, bug fixes and performance optimization
Creación completa de videojuegos
I will build immersive interactive unity VR, ar or xr experiences

Porfolio

Experiencia laboral

Self_Employed

Self Employed

Freelance • 2 yrs 6 mos

Independent Unity Game Developer

Jul 2025 - Present1 yr

Independent Unity game development work through Dreampulse Interactive, focused on gameplay systems, mobile game prototypes, UI flows, player-facing features, and maintainable technical foundations. Key contributions: • Built and iterated Unity C# mobile prototypes from concept to playable builds • Designed gameplay systems, level logic, interaction flows, and prototype foundations • Implemented UI feedback, animation triggers, responsiveness, and game feel improvements • Structured modular Unity foundations for future mechanics, levels, and content • Used Git, self-hosted Gitea, documentation, and AI-assisted workflows for planning, code review, and technical iteration

Unity XR Developer

Feb 2024 - Jun 20251 yr 4 mos

Worked as a Unity XR Developer at Xennial Digital on production-ready Unity XR applications, including shipped Meta Quest titles and client-facing immersive training and educational experiences. My work focused on gameplay systems, interaction logic, UI implementation, hand tracking, profiling, optimization, XR migration work, and technical support across multiple projects. Key contributions: • Built and maintained gameplay and interaction systems for shipped Unity XR products • Improved runtime stability through profiling, optimization, and XR migration work • Worked on UI flows, hand tracking, and client-facing training simulations • Supported reusable systems across healthcare, education, museum, and training experiences • Contributed to production codebases, debugging, refactoring, and build stability

Unity VR Developer

Jun 2024 - Aug 20242 mos

Worked as a Unity VR Developer for Txool Evolución on a warehouse operations training simulation, focused on VR interaction systems, scenario logic, physics-based interactions, optimization, and client-ready delivery. Key contributions: • Built core VR interaction systems for warehouse training workflows • Implemented physics-based interactions, scenario logic, and player-facing systems • Optimized runtime performance and interaction stability for VR use • Supported technical direction while staying hands-on in Unity C# development • Helped deliver a client-ready VR training simulation with scalable interaction foundations