
Jorrny
3D Character Modeler, VRChat Avatar Repair and Optimization
Habilidades

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Experiencia laboral
3D Character Modeler & Avatar Optimization Specialist
Roblox Corporation • Freelance
Jan 2022 - Present • 4 yrs 10 mos
Working as an independent 3D Character Modeler, specializing in character modeling, avatar repair, and 3D model optimization for virtual worlds and gaming platforms. My expertise includes: • VRChat avatar repair and optimization • VRM, VRoid and MMD character models • Koikatsu and GMod model preparation • 3D mesh cleanup and topology correction • Polygon reduction and performance optimization • UV mapping, texture and material correction • Blender modeling and file preparation • FBX, OBJ, PMX, GLB and other 3D formats I focus on improving existing character models, resolving technical issues, maintaining visual quality, and preparing assets according to platform requirements. I work closely with clients to understand their needs and deliver reliable, well-organized 3D assets.
3D Character Artist & Game Asset Specialist
Epic Games • Freelance
Feb 2021 - Aug 2025 • 4 yrs 6 mos
Specializing in 3D character modeling, game-ready assets, and avatar optimization for interactive gaming environments. My work focuses on creating, repairing, and improving 3D character models while maintaining visual quality and technical performance. Key areas of expertise: • Game-ready 3D character modeling • Character mesh repair and optimization • Low-poly and high-quality character assets • Retopology and polygon reduction • UV mapping and texture optimization • 3D rigging and model preparation • Blender workflows and FBX exports • VRChat and gaming avatar optimization I focus on delivering clean, optimized 3D assets that meet project requirements and provide a smooth experience across supported platforms.
3D Game Artist & Character Asset Specialist
Riot Games • Freelance
Feb 2023 - May 2024 • 1 yr 3 mos
I specialize in 3D game asset creation, character modeling, and optimization for interactive gaming environments. My work focuses on developing clean, visually appealing, and performance-ready 3D assets that meet technical and artistic requirements. My areas of expertise include: - 3D character modeling and asset creation - Game-ready character optimization - Low-poly and high-quality 3D modeling - Retopology and mesh cleanup - UV mapping, texturing, and material setup - Character rigging and model preparation - Blender workflows and 3D asset exports - Avatar and character optimization for gaming platforms I focus on combining visual quality with technical efficiency to deliver reliable 3D assets for game development projects.