Multi-disciplinary Blender character artist — modeling, retopology, UV unwrap, texturing, hair grooming, and rigging (IK/FK + facial), sold separately or as full pipeline.
I own each stage myself, so topology, rig, and shading are built to work together, not patched together after handoff. Every deliverable tested through full range-of-motion poses and render lighting before delivery — no broken deformation, no flat textures, no mesh tearing at joints.
Message me with your reference and target use. I'll scope the right gig for it.... Lee más