RTS Unit Optimization Mass Crowd Performance Expert
Reino Unido
Inglés
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Sobre mí
I am Jonathan Kurt, a technical artist specializing in the extreme optimization required for rendering hundreds or thousands of simultaneous assets. I focus on the 'unit-level' performance essential for Real-Time Strategy (RTS) games and massive crowd simulations. My expertise includes hyper-efficient mesh simplification, bone-count reduction for skeletal meshes, and the implementation of vertex-animation textures (VAT) to offload animation costs to the GPU. I ensure your massive battles look epic without crashing the player's frame rate.... Lee más