j
jephbilly

Jeph billy

@jephbilly

Minecraft animation, Live2D rigging PSX aesthetic 3D character design

Nigeria
Inglés, Alemán
Parte de la información aparece en idioma inglés.
Sobre mí
I'm Jeph, gaming content creator specializing in Minecraft animations, VTuber models, and retro 3D art. 4+ years producing custom content for streamers, YouTubers, and indie developers worldwide. What I deliver: animated Minecraft stories and intros, fully rigged Live2D VTuber avatars with expressions, promotional game trailers, PS1/PSX aesthetic low poly characters. Proficient in Cinema 4D, Live2D, Premiere Pro, Unity. Whether building your streaming brand or launching your game, I create eye catching content optimized for engagement. Multiple formats included, source files provided. ... Lee más

Habilidades

j
jephbilly
Jeph billy
desconectado • 
Tiempo medio de respuesta: 6 horas

Revisa mis servicios

Diseño de personajes
I will ps1 psx low poly 3d character design retro game model n64 y2k art asset
Tráileres para videojuegos
I will game trailer cinematic gameplay teaser launch promo video editing 4k hd pro vfx

Porfolio

Experiencia laboral

Senior 3D Artist & Game Asset Specialist

JephStudio Digital Arts • Trabajador autónomo

Jan 2020 - Present6 yrs 4 mos

Successfully delivered 200+ game ready 3D models including characters, environments, and props for indie game developers across 20+ countries Specialized in creating authentic PS1/PS2/PSX retro style low poly models with optimized topology achieving 60% reduction in polygon counts while maintaining visual quality Mastered complete 3D pipeline from concept sketching to final game engine integration for Unity and Unreal Engine projects Built reputation for fast turnaround times averaging 48-72 hours for character models and 24 hours for props without compromising quality Achieved 4.9/5.0 client satisfaction rating across 150+ completed projects with 98% repeat client rate Developed custom Blender workflows and shader presets specifically for retro aesthetics reducing production time by 40% Created comprehensive rigging systems for 100+ characters enabling seamless animation integration Delivered PBR textured assets using Substance Painter with proper normal maps, roughness, and metallic channels for photorealistic rendering Mentored 5 junior 3D artists in optimization techniques and game ready asset creation best practices