
Carlos O
3D Stylized Prop Artist GameReady Assets
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Porfolio
Experiencia laboral
Freelance 3D Artist
personalproject • Trabajador autónomo
May 2026 - Present • 4 mos
Currently developing and finalizing the complete 3D environment and prop pipeline for the stylized indie game project "Debt & Relics". As the primary 3D Artist, I am responsible for taking assets from conceptual blockouts to fully integrated, game-ready pieces in Unity. My workflow covers the entire creation process: • 3D Modeling: Creating a wide range of stylized assets using Blender, from small functional and interactable props to large modular environment pieces and set dressing. • Optimization & UVs: Delivering clean, game-ready topology. I focus on strict polygon control and highly efficient UV packing for optimal real-time performance. • PBR Texturing: Crafting unique, stylized textures from scratch using Substance 3D Painter, ensuring the materials perfectly match the game's art direction. • Engine Integration & Level Design: Importing assets into Unity, setting up prefabs, configuring materials, and handling lighting and level layout to ensure the environments look cohesive and run smoothly. This project demonstrates my ability to handle the full technical and artistic pipeline, troubleshoot engine integration, and deliver highly optimized, production-ready assets.
Freelance
Tiempo completo • 7 mos
3D Prop Artist at Fire Scale
Mar 2026 - Jul 2026 • 4 mos
Worked as a 3D Artist modeling and texturing game-ready assets. My responsibilities included creating both decorative environment props for set dressing and functional, interactable objects for gameplay. Handled the full creation pipeline, from delivering optimized geometry and correct pivots to high-quality PBR texturing, ensuring seamless engine integration.
Junior 3D Artist (VR / AR) at Dypsela
Apr 2025 - Jul 2025 • 3 mos
Worked as a Junior 3D Artist creating optimized assets and props for Virtual Reality (VR) and Augmented Reality (AR) applications. Focused on strict polygon budgets, clean topology, and highly efficient textures to ensure optimal real-time performance in immersive environments.