Photorealistic PBR Texture, 3D Material Artist for Games, Rendering and Print
Reino Unido
Inglés, Francés, Español, Holandés
Parte de la información aparece en idioma inglés.
Sobre mí
I’m a professional texture and material artist specializing in photorealistic seamless textures and high-quality PBR materials for games, architecture, rendering, and print. I create realistic tileable textures optimized for Blender, SketchUp, 3ds Max, Unreal Engine, and more. Services include wood, metal, chainmail, fabric, and custom surface materials with normal, roughness, and displacement maps. Focused on clean details, accurate scaling, and natural-looking results with no visible repetition.... Lee más