I am a Unity-focused graphics programmer with 10+ years of experience in shaders, real-time rendering, and graphics programming. I specialize in Shader Graph, HLSL, and compute shaders, building high-performance visuals that enhance games and applications.
I work across a wide range of graphics problems, including materials, lighting, visual effects, and optimization. GPU profiling ensures visuals look great without sacrificing performance. I am comfortable jumping into existing projects and delivering clean, production-ready solutions.... Lee más