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3d designer, animator
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3D designer/animator at a German game studio
Magni Games • Tiempo completo
Jul 2024 - Jan 2026 • 1 yr 6 mos
I started my journey at the game studio as a 3D Environment Artist, building out worlds and modeling assets. Eventually, I took on the challenge of developing in-game animals, which is where I mastered the full pipeline: sculpting, retopology, low-poly optimization, texture baking, painting, rigging, and animation. By the end of my time there, I was appointed Lead Animator. I handled all character animations, integrated new tech into our workflow, and pushed the overall animation quality to the next level.