Technical Environment Artist & Level Designer. I build high performance immersive 3D worlds optimized for Unity & Unreal engine 5. My workflow focuses on Modular kits, clean UV unwrapping, and PBR texturing to your game runs at peak across PC, Console, and Mobile.
From stylized low poly scenes to hyper realistic Nanite ready landscapes, i deliver engine ready asset with LODs and custom collision. I don't just create art; I solve technical bottlenecks or indie devs. Let turn your vision into a playable reality.
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