
Hein
3D Generalist
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Experiencia laboral
3D Art Lecturer
Youtube@Heingamedev • Trabajador autónomo
Dec 2025 - Present • 10 mos
I’m a professional 3D Artist with extensive experience in end-to-end production workflows for games and real-time projects. I graduated from Singapore, where I built a strong foundation in design, technical execution, and visual storytelling. My main tools include Autodesk Maya, ZBrush, Substance Painter, Marvelous Designer, Photoshop, and Unreal Engine, with solid experience integrating assets into Unity and Unreal pipelines. I’ve worked across the full production process — from modeling and texturing to look development and real-time implementation. I’m detail-oriented, efficient, and always focused on delivering high-quality, production-ready assets. I value clear communication and continuous improvement, and I enjoy collaborating with clients to bring ideas to life.