Crearé planos de Unreal Engine 5 para tu juego o proyecto.

H
hammadedits7
H
hammadedits7
Hammad Mahmood

Level 2

1 pedido en espera

5.0
5.0
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Mi nombre es Hammad Mahmood, soy un desarrollador de juegos apasionado, tengo una gran experiencia cuando se trata de juegos de escritorio, móviles y de un jugador o multijugador, resolviendo problemas y corrigiendo errores en Unreal Engine con Blueprints.


Lo que obtendrás en este pedido:


  • Lógica fuerte en los planos
  • Código muy documentado y detallado.
  • Puedo fusionar todo tipo de activos y plantillas del mercado para tu juego, con los más populares como el kit de juego Survival, Easy RPG y la plantilla FPS.
  • Exponga el código para que sus diseñadores puedan modificarlo fácilmente
  • Le informaré de cualquier novedad y progreso.
  • Respuestas rápidas
  • Alta calidad
  • Una vez realizado el pedido, le brindaré soporte completo y depuración.


¡Obtendrás la mejor relación calidad-precio al mejor precio! Si tienes alguna pregunta o inquietud, no dudes en contactarme. Estaré encantado de ayudarte con tu proyecto.

Conoce a Hammad Mahmood

Hammad Mahmood

Client Satisfication Is My First Priority

4.9(33)

Level 2

  • DePakistán
  • Miembro desdeabr 2024
  • Responde aprox. en:1 hora
  • Última entrega3 días
  • Idiomas

    Inglés, Urdu, Español
I'm Hammad Mahmood, a passionate game developer with a knack for creating unforgettable experiences in Unreal Engine. With over 5 years of experience in the industry, I've honed my skills in game design, programming, and optimization to deliver top-quality projects that push the boundaries of imagination. I am glad to make or fix a game for you!

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Mi porfolio

Otros servicios de Desarrollo de videojuegos que ofrezco

Reseñas

28 comentarios sobre este Servicio
5.0

(27)
(1)
(0)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    5
  • Calidad de la entrega
    5
  • Valor de la entrega
    4.9
Ordenar por
Más relevante
  • X
    image-docs

    xxz0m81e_k1ngxx

    Cliente recurrente

    US

    Estados Unidos

    5

    Hammad delivered another exceptional phase. Phase 2 covered a massive scope — bow and arrow system with working draw animations, arrow flight, and quiver socket logic; enemy AI improvements including tuned damage values that feel great in combat; fixed weapon switching so previous weapons clear correctly...

    USD100-USD200

    Precio

    2 semanas

    Tiempo

    Útil?
    No
  • T

    tom_rundle1

    Cliente recurrente

    GB

    Reino Unido

    5

    Really, really outstanding work. Took on our brief absolutely whole and completely nailed it in the first go around, it was our lack of information in the first instance which meant a couple of revisions. Don't go and look for someone else, you've found the right guy here.

    Hasta USD50

    Precio

    2 días

    Tiempo

    Útil?
    No
  • X
    image-docs

    xxz0m81e_k1ngxx

    Cliente recurrente

    US

    Estados Unidos

    5

    Hammad delivered exceptional work at an incredible value. His code expertise really showed — from building out enemy AI with dynamic melee/ranged switching, to inventory UI with auto-pickup and proper item integration. Every system he touched worked cleanly and was well thought out. His attention to...

    USD100-USD200

    Precio

    8 días

    Tiempo

    Útil?
    No
  • X
    image-docs

    xxz0m81e_k1ngxx

    Cliente recurrente

    US

    Estados Unidos

    5

    Hammad is an exceptional developer and exactly the kind of person you want building your game. He's professional, communicative, and genuinely talented. Phase 3 of Silver Atlas involved animal hunting, base building with snap/grid placement, bow and arrow mechanics, and a wide range of bug fixes — and...

    USD100-USD200

    Precio

    9 días

    Tiempo

    Útil?
    No
  • X
    image-docs

    xxz0m81e_k1ngxx

    Cliente recurrente

    US

    Estados Unidos

    5

    Another fantastic delivery from Hammad. Phase 4 was a big one and he knocked it out. The thing that impressed me most this phase was the foliage Blueprint system — every tree, rock, and mushroom across the entire open world map is now fully interactable. I can chop trees, mine rocks, pick up loose stones...

    USD100-USD200

    Precio

    2 semanas

    Tiempo

    Útil?
    No
Reseñas

28 comentarios sobre este Servicio
5.0

(27)
(1)
(0)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    5
  • Calidad de la entrega
    5
  • Valor de la entrega
    4.9
Ordenar por
Más relevante
  • X
    image-docs

    xxz0m81e_k1ngxx

    Cliente recurrente

    US

    Estados Unidos

    5

    Hammad delivered another exceptional phase. Phase 2 covered a massive scope — bow and arrow system with working draw animations, arrow flight, and quiver socket logic; enemy AI improvements including tuned damage values that feel great in combat; fixed weapon switching so previous weapons clear correctly...

    USD100-USD200

    Precio

    2 semanas

    Tiempo

    Útil?
    No
  • T

    tom_rundle1

    Cliente recurrente

    GB

    Reino Unido

    5

    Really, really outstanding work. Took on our brief absolutely whole and completely nailed it in the first go around, it was our lack of information in the first instance which meant a couple of revisions. Don't go and look for someone else, you've found the right guy here.

    Hasta USD50

    Precio

    2 días

    Tiempo

    Útil?
    No
  • X
    image-docs

    xxz0m81e_k1ngxx

    Cliente recurrente

    US

    Estados Unidos

    5

    Hammad delivered exceptional work at an incredible value. His code expertise really showed — from building out enemy AI with dynamic melee/ranged switching, to inventory UI with auto-pickup and proper item integration. Every system he touched worked cleanly and was well thought out. His attention to...

    USD100-USD200

    Precio

    8 días

    Tiempo

    Útil?
    No
  • X
    image-docs

    xxz0m81e_k1ngxx

    Cliente recurrente

    US

    Estados Unidos

    5

    Hammad is an exceptional developer and exactly the kind of person you want building your game. He's professional, communicative, and genuinely talented. Phase 3 of Silver Atlas involved animal hunting, base building with snap/grid placement, bow and arrow mechanics, and a wide range of bug fixes — and...

    USD100-USD200

    Precio

    9 días

    Tiempo

    Útil?
    No
  • X
    image-docs

    xxz0m81e_k1ngxx

    Cliente recurrente

    US

    Estados Unidos

    5

    Another fantastic delivery from Hammad. Phase 4 was a big one and he knocked it out. The thing that impressed me most this phase was the foliage Blueprint system — every tree, rock, and mushroom across the entire open world map is now fully interactable. I can chop trees, mine rocks, pick up loose stones...

    USD100-USD200

    Precio

    2 semanas

    Tiempo

    Útil?
    No