Hamad Anwar

@hamad_hardy

Unity 6 and Unreal Engine 5 Developer

Pakistán
Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
I have completed my Bachelor’s degree in Computer Science with a major in Software Development. I have acquired skills in Unity 3D, Unreal Engine, as well as WordPress, On page and Off page SEO. I am passionate about Game Development and Simulation Development, eager to learn more about game design and development.... Lee más

Habilidades

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hamad_hardy
Hamad Anwar
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Revisa mis servicios

Creación completa de videojuegos
I will develop a 2d mobile game in unity for android and ios
Personalización
I will code and animate game ui and menu system in unity

Porfolio

Experiencia laboral

Vectra_Play

Unity Game Developer

Vectra Play • Freelance

Jun 2025 - Present1 yr 3 mos

Working remotely as a long-term freelance Unity developer, delivering casual and kids' mobile games from concept through to release. • Shipped 5 live games, all published on both the Google Play Store and the Apple App Store (Android and iOS). • Developed titles across 2D puzzle, 3D, kids' educational, and hyper-casual genres using Unity and C#. • Built core gameplay systems, level flow, and progression logic tailored to each genre and target audience. • Specialised in UI scripting — responsive, animated menu systems, HUDs, popups, and in-game shops wired to live game state. • Handled animation and game feel polish: transitions, tweening, particle and sound feedback, and the micro-interactions that make a casual game satisfying to play. • Optimised scenes, UI draw calls, and asset usage for smooth performance on low- and mid-range Android and iOS devices. • Managed full release pipeline for both stores, including build configuration, store compliance, and submission. • Collaborated remotely with designers and artists across time zones, iterating quickly on builds and playtest feedback.

ZATNav

Software Developer (Unity / Unreal Simulation)

ZATNav • Tiempo completo

Dec 2024 - Present1 yr 9 mos

Building high-fidelity real-time simulation and training software for defence, aviation, and medical clients. • Developed a multi-tank military training simulator in Unity and C#, integrating UDP and serial communication for live data exchange between the simulator and external hardware control panels. • Integrated real terrain and geospatial data to produce accurate, mission-realistic simulation environments. • Built a high-fidelity dental training simulator in Unreal Engine 5 using C++ and Blueprints, with haptic device integration for realistic tactile feedback and interactive 3D jaw and teeth models. • Delivered AR/VR maintenance and repair simulations for heavy machinery, including helicopter inspection and DJI drone repair training modules. • Optimised real-time performance, instrument interaction, and rendering for smooth operation on VR headsets and simulator hardware. • Managed version control and team collaboration across projects using Unity Plastic SCM, Gitea, and GitHub.

Guava_Slice Games

Unity Developer

Guava Slice Games • Tiempo completo

Jun 2024 - Dec 20246 mos

Developed and shipped mobile games across 2D puzzle and 3D hyper-casual genres using Unity and C#. • Built complete gameplay systems, level progression, and UI for multiple titles from prototype to release. • Implemented monetisation and analytics SDKs, plus performance optimisation for low-end Android devices. • Worked closely with artists and designers to iterate quickly on mechanics based on playtest feedback.