I’m a Character Artist with a unique background, having spent eight years as a radiochemist before transitioning into 3D art in 2022. I specialize in character modeling, sculpting, and texturing using Unreal Engine, ZBrush, and Substance Painter. I am passionate about translating 2D concept art into high-quality 3D models for immersive game worlds.
Visit my Artstation for more of my works!
https://haeoljo.artstation.com/
For my Work Experience, please visit my Notion page
https://lumpy-reason-b33.notion.site/HaeolJo_-Work-Experience-369c0b2003a580d7adf4e767b6993472?pvs=143... Lee más