I am a 3D Character Artist specializing in 3D model porting, rigging, optimization, and custom character creation for games and virtual platforms. I create and convert models for Left 4 Dead 2 (L4D2), Source Engine, Garry’s Mod (GMod), SFM, MMD, TF2, and VRChat.
My workflow includes weight painting, bone setup, materials, textures, facial features, and game-ready optimization. Whether you need an L4D2 player model, GMod playermodel, SFM model, TF2 character, or custom VRChat avatar, I focus on clean results, compatibility, and professional communication.
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