I will cheap low poly models

G
gersonmarcel544
G
gersonmarcel544
Gerson Marcelo

Level 1

Parte de la información aparece en idioma inglés.

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1. Geometry and Topology

Optimized Meshes: Strict polycount control according to the intended use (Real-time, Mobile, or Cinematic).


Topology: Edge loop flow oriented towards deformation (if applicable) or meshes composed primarily of quads to avoid shading artifacts.


Manifold Geometry: Closed models without internal faces to ensure compatibility with 3D printing or physical simulations.


2. UV Mapping and Texturing

Space Efficiency: Unwrapping with minimal visible seams and maximum 0-1 space utilization.


Texel Density: Uniform pixel density to avoid resolution differences in different parts of the model.


PBR Workflow: Delivery of standardized maps (Albedo/Diffuse, Normal (OpenGL/DirectX), Roughness, Metalness, and Ambient Occlusion).


Specification: Simple Asset, Complex Asset, Kit/Scene

LODs: Single Level, Up to 3 Levels (LOD0-LOD2), On Demand

Topology: Low-poly (Tri/Quad), Optimized Mid-poly, Variable

Baking: N/A, High-to-low poly baking, Included

Formats: .blend,

Preferencia de estilo de entrega

Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.

Conoce a Gerson Marcelo

Gerson Marcelo
4.8(342)

Level 1

  • DeBolivia
  • Miembro desdejun 2018
  • Responde aprox. en:5 horas
  • Última entrega1 día
  • Idiomas

    Español, Inglés
I am good at making sprites and I have a great work experience in graphic design, I make vector illustration for videogames and videos, I am a good graphic designer with a lot of creativity. X: gersonMarcelo @CondoriGer81261