3D Rigger, Animator, VRM Avatar, GLB Model and complete setup
Canadá
Inglés, Alemán, Italiano, Francés
Parte de la información aparece en idioma inglés.
Sobre mí
Versatile 3D Character Rigger with a focus on cross-platform performance. I specialize in building robust, animator-friendly control systems for feature film, optimized skeletal hierarchies for game engines, and real-time tracking solutions for high-end VTubing and livestreaming.
When it comes to adding texture, model, uvs, rigging, 52 arkit blendshapes, and animate, I wield tools like blender, maya, 3ds max, DAz, unreal engine, Marmoset Toolbag, Substance Sampler to ensuring every surface tells a compelling story... Lee más