Hello! I am a gameplay programmer with experience in Unity and Unreal Engine, on VR headsets, Nintendo Switch, mobile, WebGL, and PC. An alumnus of ISART Digital, I have tackled various challenges requiring thorough research, such as hand-tracking in virtual reality, symbol recognition, and retrieving pedometer data through a bridge. I also have a background in developing advanced AIs.
Additionally, I led CPU and GPU optimization for a Nintendo Switch project and can help on this subject.... Lee más