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I will create any unity3d script using best code practices

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franm_voisard
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Franco Voisard
Parte de la información aparece en idioma inglés.
Revisado por el equipo de Fiverr Pro

El equipo de Fiverr Pro seleccionó a Franco Voisard por su experiencia.

Acerca de este Servicio

Are you looking to add a custom feature to your Unity 3D game but don't know how to code it yourself? Look no further! I am a Unity 3D developer with extensive experience in scripting custom features for games.


What you'll get:

  • A custom feature script for your Unity 3D game
  • Clean and organized code that follows best practices
  • In-depth testing to ensure the feature works as intended
  • Complete documentation on how to use the feature in your game


Examples of features


Basic feature:

  • A basic character controller script that allows the player to move and jump
  • A basic UI script that displays the player's health or score
  • A basic camera script that follows the player


Medium feature:

  • A scripted inventory system that allows the player to collect and manage items
  • A scripted dialogue system that allows the player to have conversations with NPCs


Complex feature:

  • A scripted procedural generation system that creates random levels or environment


Please contact me before ordering to discuss the details of your feature and ensure that it's something I can deliver.


Note: The price may vary depending on the complexity of the feature.

Conoce a Franco Voisard

Franco Voisard

Passionated Software Engineer and Videogame Developer

Franco Voisard es parte del catálogo de Fiverr Pro y un equipo especializado de Fiverr Pro lo ha seleccionado con cuidado por sus habilidades y experiencia.

Revisado para

  • Desarrollo de videojuegos

  • DeArgentina
  • Miembro desdefeb 2023
  • Idiomas

    Español, Inglés
Hello there! I am Franco Voisard, A Software Engineer who loves making games. I have 7+ years of experience with Unity and C#, but also I have extended my knowledge to Kotlin, Java, Bash, Javascript. I have run my own hypercasual games company, also I've worked closely with game publishers to test different game concepts. I worked at etermax, the company responsible for "Trivia Crack", where I learned a lot about best programming practices, the theory of Software Engineering, TDD, BDD, DDD, etc. Currently, I am working remotely for a Canadian company. Get in touch with me!