I will create game ready assets hard surface 3d models for weapons vehicles and props

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Francis C
Parte de la información aparece en idioma inglés.

Acerca de este Servicio

Are you looking for high-quality game ready assets and hard surface 3D models for your game, VR experience, or real-time application?

You are in the right place.


I will create professional hard surface 3D models optimized for game engines including Unreal Engine and Unity. Whether you need weapons, vehicles, mechanical props, sci-fi assets, industrial equipment, or custom game objects, I can deliver clean and production-ready models.


What I Can Model

  • Weapons
  • Vehicles and transportation assets
  • Military equipment
  • Sci-fi props and gadgets
  • Industrial machinery
  • Robots and mechs
  • Environmental props
  • Mechanical products
  • Game-ready assets for Unity and Unreal Engine
  • Custom hard surface models from concept art or references


What You Will Receive

  • Clean topology
  • Optimized polygon count
  • UV unwrapping
  • Game-ready mesh
  • FBX, OBJ, BLEND, MAX, or other required formats
  • Organized files
  • High-quality renders for presentation


Please contact me before ordering to discuss your project requirements

Preferencia de estilo de entrega

Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.

Conoce a Francis C

Francis C

Industrial Product Designer, CAD and Modeling Specialist

  • DeEstados Unidos
  • Miembro desdejun 2026
  • Responde aprox. en:1 hora
  • Idiomas

    Inglés, Alemán, Francés
I’m an Industrial Product Designer and SOLIDWORKS CAD Specialist with experience in 3D modeling, mechanical design, product development, and design for manufacturing. I transform sketches, concepts, and reference images into accurate 3D CAD models for prototyping, manufacturing, visualization, and 3D printing. I also specialize in hard-surface modeling, STL repair, technical drawings, assemblies, consumer products, and product packaging. I focus on clean geometry, functionality, accuracy, and production-ready results.