f
farcheema

Farhan C

@farcheema
5.0(6)

Senior 3D Artist

Pakistán
Inglés, Urdu
Parte de la información aparece en idioma inglés.
Sobre mí
I am a 3D modeler and Game Designer with over 8+ years of experience in Blender Studio, Zbrush, Unity 3D, Daz Studio, Adobe Photoshop, Rhino and Adobe Maya. I have record of crafting responsive and interactive characters, props and 3d environment designs with my ability to seamlessly bridge with UI and UX components, positions me as a valuable asset in delivering high quality Shaders and Renders. My passion for staying current with industry trends ensures I can contribute innovative solutions to any project.... Lee más

Habilidades

f
farcheema
Farhan C
desconectado • 
Tiempo medio de respuesta: 19 horas

Revisa mis servicios

Animación de personajes
I will design 3d fantasy style characters and animations
5.0(5)
Modelado de personajes
I will design hyper realistic characters
5.0(1)

Porfolio

Experiencia laboral

jhintoncollections

Senior 3D Artist

jhintoncollections

Nov 2022 - Present3 yrs 8 mos

3D Modeling & Sculpting: Building wireframes, geometric structures, and digital sculpts of characters, props, or environments. Texturing & Material Design: Applying color, textures, shaders, and surface details so objects react naturally to light and shadow. Rigging & Animation: Adding skeletal frameworks (rigs) to characters or objects and generating motion, actions, or cycles. Lighting & Rendering: Adjusting light sources, camera angles, and rendering engines to achieve either realistic or highly stylized final visuals. Optimization: Reducing polygon counts (polycount) and organizing UV maps so assets perform smoothly in target platforms like game engines or mobile viewports. Collaboration: Partnering with game designers, art directors, and developers to ensure visual consistency and to iterate based on performance feedback.

Milestones

3D Modeler & Animator

Milestones

Mar 2018 - Nov 20224 yrs 8 mos

3D Modeling & Sculpting: Building wireframes, geometric structures, and digital sculpts of characters, props, or environments. Texturing & Material Design: Applying color, textures, shaders, and surface details so objects react naturally to light and shadow. Rigging & Animation: Adding skeletal frameworks (rigs) to characters or objects and generating motion, actions, or cycles. Lighting & Rendering: Adjusting light sources, camera angles, and rendering engines to achieve either realistic or highly stylized final visuals. Optimization: Reducing polygon counts (polycount) and organizing UV maps so assets perform smoothly in target platforms like game engines or mobile viewports. Collaboration: Partnering with game designers, art directors, and developers to ensure visual consistency and to iterate based on performance feedback.

6 Reseñas
5.0

(6)
(0)
(0)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    5
  • Calidad de la entrega
    5
  • Valor de la entrega
    5
1-5 de 6 reseñas
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