I will professionally rig 3d characters for blender unity cinema4d and unreal engine

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Faith A
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Acerca de este Servicio

PLEASE MESSAGE ME BEFORE ORDERING. 3D rigging requires a brief file evaluation to confirm skeleton compatibility & avoid cancellation loops.


Struggling with distorted meshes, broken weight painting, or 3D character rigs that fail when imported into your game engine pipelines?

I specialize in professional 3D rigging building animation-ready skeletons that make your characters move naturally. Whether they're realistic humans, stylized creatures, or mechanical models. From game development to film animation, I deliver clean, production-quality rigs compatible with your workflow. Whether you're a studio, game dev team, or solo artist, Ill make sure your models are fully rigged, tested, & ready to perform.


What I Offer

  • Custom 3D character rigging (biped, quadruped, or mechanical)
  • lip sync support
  • Advanced deformation & weight painting
  • IK/FK setups
  • Game-engine-ready rigs
  • Rig testing
  • Maximo
  • C4D
  • 52 arkit
  • Blendshape
  • Maya character rig
  • Game-ready Blender rig (Rigify)
  • Procedural Houdini rig system
  • Facial rig with emotion control


Don't leave your game production or animation pipeline to chance. Message me today, and lets turn your static 3D model into a flawlessly moving digital asset!

Conoce a Faith A

Faith A

END TO END 3D MODELING, RIGGING, ENVIRONMENTS, UE5 CINEMATICS

3.0(2)
  • DeNigeria
  • Miembro desdeoct 2024
  • Última entrega6 meses
  • Idiomas

    Inglés, Español, Francés, Alemán
Professional 3D artist with 5+ years of experience across the full 3D pipeline, working in Blender, Maya, Cinema 4D, Unity, & Unreal Engine. I deliver game-ready character models, environments & rigs built to production standards, including advanced rigging (IK/FK, facial, finger controls) & stylized or realistic character design. I also create 3D-printable assets & custom silicone molds for jewelry, resin & injection casting, plus Unreal Engine 5 cinematics using MetaHuman, motion capture, & Sequencer. Clean topology, reliable delivery, & results built around what your project actually needs.

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