As a professional 3D Artist with over 7 years of experience, including 5 years at an international design firm, I specialize in crafting premium, game-ready assets. I focus on high-poly sculpting, retopology, and PBR texturing using Blender, 3ds Max, ZBrush, and Substance 3D Painter. My true passion lies in modeling realistic, weathered, mechanical, and historical props that tell a story through intricate details. Whether you need an optimized single hero prop or a complete environmental asset pack, I deliver studio-quality geometry and textures perfectly tailored for your game engine.... Lee más