e
eze_tec

Ezekiel

@eze_tec
5.0(1)

3D modeling, "stl repair,3D Scan Cleanup,Character Modeling, animation"Blender

Nigeria
Inglés, Español, Italiano
Parte de la información aparece en idioma inglés.
Sobre mí
I am a skilled 3D artist specializing in 3D modeling, STL repair, 3D Scan Cleanup, non-manifold fixing, Character Modeling, animation, and 3D print optimization using Blender. I transform damaged, low-quality, or unprintable files into clean, watertight, print-ready models with precision and attention to detail. Whether you need custom 3D modeling, mesh repair, scan cleanup, or animation, I deliver high-quality results, fast communication, and reliable service focused on bringing your ideas to life professionally.... Lee más

Habilidades

e
eze_tec
Ezekiel
desconectado • 
Tiempo medio de respuesta: 2 horas

Revisa mis servicios

Utilería y objetos
I will design premium roblox ugc faces with flawless mesh optimization
5.0(1)
Creación rápida de prototipos
I will fix stl file, repair 3d scan mesh, modify and cleanup stl for 3d printing

Porfolio

Experiencia laboral

Fiverr

Technical 3D Modeler & Retopology Specialist

Fiverr • Freelance

Aug 2023 - Present2 yrs 10 mos

I specialize in technical 3D modeling pipelines, manual quad-based retopology, and surgical asset optimization for real-time game engines (including Roblox and Unity) and 3D printing. My focus is bridging the gap between high-fidelity artistic concepts and strict engine performance limits. Core Responsibilities & Technical Expertise: Advanced Mesh Optimization: Manually retopolgize complex high-poly sculpts down to high-performance, low-poly counts while perfectly preserving the visual silhouette and surface details. Platform Compliance (Roblox UGC): Design and engineer marketplace-ready assets strictly adhering to rigid platform constraints (such as sub-4,000 tris and single 256x256px texture limits) with zero-clipping geometry. Surgical UV Mapping: Professionally unwrap and manually pack UV maps to maximize texture density, eliminating pixelation and artifact errors under unpredictable engine lighting. Asset Repair & Diagnostics: Identify and resolve critical geometry bottlenecks, including non-manifold edges, flipped normals , and overlapping UV islands to deliver production-ready deployment files.

1 Reseñas
5.0

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  • Nivel de comunicación del Freelancer
    5
  • Calidad de la entrega
    5
  • Valor de la entrega
    5
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    5 días

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    Utilería y objetos

    Imagen de muestra de trabajo
    Útil?
    No