I’m a 2D and 3D artist with over 20 years of experience working in professional production pipelines. I specialize in converting flat artwork into clean, production-ready 3D models, as well as file conversion, cleanup, and fixing assets that automated tools can’t handle.
If you’re dealing with broken meshes, messy vectors, incompatible formats, or need a flat design turned into a proper 3D object, I focus on fast, reliable solutions with clear deliverables and no guesswork.... Lee más