Era Soren

@erasoren

Vetted Pro

5.0(45)

Level 2

Pixel Artist, Game Designer, Game Developer

Turquía
Inglés, Turco
Parte de la información aparece en idioma inglés.
Revisado por el equipo de Fiverr Pro

El equipo de Fiverr Pro seleccionó a Era Soren por su experiencia.

Revisado para

  • Game Art

Sobre mí
Hi, I’m Era Soren. I’m a pixel artist, game designer, and game developer with over twelve years of experience. What sets me apart is my understanding of the full game development process—from the initial idea to post-release. I’ve worked on multiple PC game projects in different roles, so I understand what developers and designers need, and how to bring everything together under a clear visual direction. I can create environments, props, characters, monsters, and UI, and I can also help define a unique art style, if your game doesn’t have one yet. Let’s bring your game to life together!... Lee más

Habilidades

e
erasoren
Era Soren
USD 18/hora
desconectado • 

Revisa mis servicios

Fondos y entornos
I will create pixel art environments and tilesets for your game
5.0(37)
Game Art
I will design tech and sci fi pixel art assets for your game
4.9(3)

¿Quieres trabajar por horas?

Dile a Era Soren qué necesitas.

USD 18

/

hora

Experiencia laboral

Freelance Pixel Artist

Freelance • Freelance

Aug 2023 - Present2 yrs 10 mos

Freelance pixel artist on Fiverr.

Last_Bite Games

Last Bite Games

Tiempo completo • 1 yr

Project Manager & Game Designer

Jan 2023 - Aug 20237 mos

• After joining the company, I quickly became a member of the board, influencing our vision, mission, direction, and management. • I was responsible for determining workforce needs, setting criteria, creating job postings, reviewing candidates, conducting interviews, and hiring decisions. • I was involved in determining work priorities, identifying risks, ensuring coordination among team members, scheduling game-related tasks, observing gaps in workflow and routine, devising solutions to emerging issues, and implementing those solutions. I worked to maximize team productivity and achieve global quality standards. • I was responsible for publisher research, Pitch Deck preparation, applications, and email correspondence. • I took on roles in market research, establishing criteria for marketable products, and creating marketing plans. Additionally, I produced posts for marketing purposes and edited some videos. • I worked on community management. I contributed to setting up our Discord server and Steam Discussion Hub, communicating with the game's community, gathering feedback, and resolving technical issues. • For the music of Swarm Grinder, I conducted research and composed tracks. Once we collectively decided on our needs, the game's final music was produced by a more experienced musician. I handled all necessary communications and directions with the musician. I also managed communications with SFX freelancers. • I designed a few sound effects for Swarm Grinder and edited some. • When needed, I coded systems and gameplay elements in Unity. • I continuously provided feedback to the art team, and in some instances, I also crafted pixel art for the game. While no artwork in the game is directly credited to me, several pieces were produced or refined based on my contributions and guidance. • Besides contributing to the general game design of Swarm Grinder, I also worked on UX design.

Project Manager & Human Resources

Aug 2022 - Jan 20235 mos

Regular Duck has been rebranded as Last Bite Games.

45 Reseñas
5.0

(45)
(0)
(0)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    5
  • Calidad de la entrega
    5
  • Valor de la entrega
    4.9
1-5 de 45 reseñas
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