I’m a 3D Artist specializing in character creation, rigging, texturing, LODs setup, clothing creation, technical optimization and Unreal Engine integration. I create high quality, production ready characters and assets for games and cinematics.
With a background as a film director, I have a strong understanding of cinematic composition, which I apply to every project.
Realistic humans, stylized creatures or optimized assets for cinematics or games, I deliver clean, detailed and professional results.
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