I build game environments around how players actually experience them—not just how they look in a portfolio screenshot
My work covers turn-based RPG battle maps, low-poly stylized open worlds, horror atmosphere and lighting, and sci-fi/simulation interiors in Unreal Engine and Unity.
Every environment is checked from the intended gameplay camera, with attention to navigation, sightlines, landmarks, lighting, composition and performance. I can also work from existing Marketplace assets, reskinning and dressing them into a scene that fits your game instead of looking like an untouched asset pack... Lee más