I am an Unreal Engine AI developer focused on gameplay systems and problem solving.
I help fix AI bugs, improve behavior, and build simple but reliable AI using C++ and Blueprints, Behavior Trees, Blackboards, and EQS.
I focus on clear, practical solutions and fast delivery. I work best on small to mid-scale tasks like AI movement, detection, and basic combat logic. If you need help making your AI work correctly and consistently, I can help you.... Lee más