I am a 3D Artist specializing in character sculpting, hard-surface modeling, retopology, UV layout, and PBR texturing. I work with ZBrush, Maya, Blender, and Substance Painter to deliver clean topology and realistic, production-ready assets. I focus on quality, clear communication, and on-time delivery for every project. Send me your reference or idea, and I'll turn it into a high-quality 3D model.... Lee más