d
dizo_unity

Dima Zed

@dizo_unity

Vetted Pro

5.0(9)

Professional Game Developer

Reino Unido
Inglés
Parte de la información aparece en idioma inglés.
Revisado por el equipo de Fiverr Pro

El equipo de Fiverr Pro seleccionó a Dima Zed por su experiencia.

Revisado para

  • Desarrollo de software

  • Desarrollo de videojuegos

Sobre mí
I’m a Unity/C# developer with 10+ years of experience in the games industry, having worked across the Finnish, UK, and Irish games industries. I specialise in gameplay systems, multiplayer features, AI, tools, and optimisation. Whether you need a prototype built from scratch, a broken system fixed, or an existing project polished, I focus on clean implementation, clear communication, and reliable delivery. I’ve worked on indie and solo-developed projects, including games released on Steam. Send me a message if you need help with your Unity project.... Lee más

Habilidades

d
dizo_unity
Dima Zed
USD 80/hora
desconectado • 

Revisa mis servicios

Creación de prototipos
I will build a custom unity character controller
5.0(2)
Creación de prototipos
I will diagnose and rescue your unity project
5.0(4)

¿Quieres trabajar por horas?

Dile a Dima Zed qué necesitas.

USD 80

/

hora

Experiencia laboral

Game Engineer

Team 17 • Tiempo completo

May 2025 - Present1 yr 3 mos

Worked across Thomas & Friends, Disney Colouring World, and Sesame Street Games Club, contributing to new game development, live product improvement, and internal tools programming. My work included building new games from scratch for Sesame Street Games Club, polishing and improving existing games on Thomas & Friends, and delivering product, UX, and UI improvements for Disney Colouring World. I also developed internal tools across multiple projects to improve team workflows, reduce friction, and support faster, more reliable development.

Zynga

Game Developer

Zynga • Tiempo completo

Mar 2022 - May 20253 yrs 2 mos

FruitFall As a Game Developer in the New Games Team, I helped build FruitFall from the ground up as part of a small development team. My work covered full-cycle game development and tools programming, contributing to both the core gameplay experience and the internal workflows that supported development. During the project, I developed and integrated tools that improved team efficiency, streamlined iteration, and supported smoother collaboration across development. The role strengthened my experience in building gameplay systems as well as practical tools that helped the team deliver more effectively. Merge Magic I worked on Merge Magic, where I developed new features, improved existing systems, integrated content and features from external sources, and contributed to tools development to support production. Pirate Evolution As a Game Developer on Pirate Evolution, I contributed to the development of new features, refined existing systems, and helped improve the overall game architecture.

Game Programmer

Kuuhubb Oy • Tiempo completo

Nov 2018 - May 20196 mos

Worked on Tiles & Tales, contributing to the project from the ground up. My primary focus was on developing and improving level design tools, helping designers create, test, and iterate on gameplay levels more efficiently. This work supported the wider development pipeline by improving workflow efficiency and making level production more reliable.

9 Reseñas
5.0

(9)
(0)
(0)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    5
  • Calidad de la entrega
    5
  • Valor de la entrega
    5
1-5 de 9 reseñas
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    Working with Dima was an absolute pleasure from start to finish. He developed a complex and ultra-smooth character controller that turned out exactly how I wanted. Throughout the project, he was communicative, creative, and always found smart solutions to any challenges that came up. I can fully recommend...

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