I will 3d model retopology and low poly optimization for games


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Is your 3D model too heavy for your game? Slow loading, low FPS, or huge file size can ruin the player experience even on a great-looking model.
I specialize in retopology and low-poly optimization, turning high-poly models into clean, game-ready assets without losing visual quality.
What I offer:
- Clean retopology with proper edge flow and topology
- Poly count reduction (game/mobile/VR ready)
- Optimized UV unwrapping
- Delivery in FBX, OBJ, and Blend formats
Why work with me:
I have 2 years of hands-on experience optimizing 3D assets for mobile and VR games in a professional studio environment reducing heavy meshes into lightweight, game-ready models while preserving quality.
Whether you have a single prop, a character, or a full scene, I'll make sure it's optimized for smooth performance without compromising on visuals.
Send me your model and let's get it game-ready.
Message me before ordering if you have a custom or complex project!
Preferencia de estilo de entrega
Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.
Conoce a Dilawar
Technical 3D Artist, Game Assets, Optimization and Environments
- DePakistán
- Miembro desdedic 2024
- Responde aprox. en:1 hora
Idiomas
Inglés, Árabe, Hebreo, Español
Mi porfolio
FAQ
What software do you use for retopology?
I primarily use Blender for retopology and low-poly conversion, and Substance Painter for texture optimization when needed.
Can you handle organic models like characters, not just hard-surface props?
Yes, I can retopologize both organic (characters, creatures) and hard-surface (props, environments) models.
What file format should I send you my model in?
Please send your model in FBX, OBJ, or Blend format. If you have a different format, message me first and I'll confirm compatibility.
Do you guarantee the game engine will run smoothly after optimization?
I optimize polycount, topology, and UVs to game-ready standards for Unity and Unreal. Final performance also depends on your engine settings, but my work will significantly reduce the load compared to the original high-poly model.

