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de_kingofchaos

Tim M

@de_kingofchaos
4.8(23)

Level 1

Alemania
Alemán, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
Hello there! I’m a German programmer with nearly 8 years of experience using Unreal Engine. My expertise spans backend programming for games and VR applications, crafting seamless C++ and Blueprint integrations, and exposing C++ functions to Blueprints for easy use by artists and designers. I specialize in creating custom gameplay mechanics, locomotion systems, and combat features while ensuring smooth integration with animations. Whether it’s UI/UX design, procedural generation, or performance optimization, I’m here to bring your vision to life with professionalism and precision.... Lee más

Habilidades

d
de_kingofchaos
Tim M
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Creación de prototipos
I will create develop scalable cpp and blueprint systems in unreal engine 5
4.8(23)
Clases online de codificación
I will teach you unreal engine 5 cpp and blueprints step by step

Experiencia laboral

Self_employed / Freelance

Freelance Unreal Engine Game Developer

Self employed / Freelance • Freelance

Nov 2018 - Present • 7 yrs 11 mos

As a freelance Unreal Engine Developer and Game Designer, I design and build interactive gameplay systems, prototypes, and real-time applications in Unreal Engine 5. My work has become increasingly focused on game development, including gameplay mechanics, player movement, combat systems, enemy AI, procedural systems, level and interaction design, rapid prototyping, and the broader technical design required to turn game concepts into working experiences. I also develop AI-assisted production workflows that combine traditional Unreal Engine development with modern generative tools. I use AI across programming support, technical research, concept development, 2D art and visual exploration, 3D asset prototyping, documentation, and production planning. Tools in these workflows include ChatGPT/Codex, Claude, Midjourney, Meshy, Suno, and other specialized AI systems depending on the task. Alongside game development, I continue to work with real-time industrial visualization and interactive applications, applying my previous professional experience in Unreal Engine visualization, materials, lighting, UI, animation, and client-focused technical implementation. My focus is on taking an initial idea or design problem and developing it into a functional, testable implementation while combining programming, game design, technical art, and modern AI-assisted workflows.

visolab

Managing Director / Unreal Engine Developer

visolab • Tiempo parcial

Dec 2019 - Dec 2023 • 4 yrs

As Managing Director and Unreal Engine Developer at VISOLAB GmbH, I was responsible for the end-to-end delivery of interactive VR and PC-based visualization projects for clients, including internal applications and trade fair presentations. My work covered client communication, requirement analysis, technical planning, Unreal Engine development, interactive functionality, technical animation, lighting, materials, and final project delivery. I translated client requirements into complete real-time applications and handled both the technical and visual implementation needed to turn an initial concept into a finished, usable product. This role required me to combine programming, real-time visualization, technical art, interaction design, and direct client communication within a single workflow.

23 Reseñas
4.8

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Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    4.9
  • Calidad de la entrega
    4.8
  • Valor de la entrega
    4.8
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    enthropic5

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    Colaboración continua
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    this is our guy now ... we keep on hiring him again ... !!!

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    enthropic5

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    we are in a series of gigs with this guy, very high level performance !

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    enthropic5

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    very nice to work with - we will hire again - redommended !

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    blackhoodgames

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    I’ve worked with Tim for a long time now, and he’s become one of those people I genuinely trust on the technical side. He’s strong in Unreal (C++ and Blueprints), keeps things organized, and doesn’t leave behind messy systems that no one wants to touch later. When we hit tricky problems, he’s calm, methodical,...

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    blackhoodgames

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    Working with Tim has been a real win for our project. He’s the kind of Unreal developer you relax around because you know the work will be solid. His code is clean and easy to follow, he makes smart technical choices, and when something breaks he finds the cause fast instead of guessing. He’s also great...

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