I’m a 3D modeler creating custom 3D assets for games, animation, products, visualization, 3D printing, and digital projects. I work from sketches, concepts, photos, drawings, scans, and existing references to create characters, props, products, environments, furniture, vehicles, and hard surface models. I also provide retopology, mesh cleanup, UV mapping, PBR texturing, optimization, and production-ready file preparation. My focus is clean modeling, accurate proportions, useful topology, and delivering assets suited to the client’s actual workflow.... Lee más