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davideart1

davide

@davideart1

Realistic 3D Character Artist, MetaHuman, Game Assets, Rigging a Animation Expe

Estados Unidos
Inglés, Alemán, Español, Francés
Parte de la información aparece en idioma inglés.
Sobre mí
I am a professional 3D Artist specializing in realistic game characters, MetaHuman creation, game assets, props, rigging, texturing, and animation for Unreal Engine 5 and Unity. I create game-ready models, VRChat avatars, VTuber characters, cinematic assets, and optimized environments using Blender, Maya, ZBrush, CC4, iClone, and Substance Painter. My focus is delivering realistic visuals, clean topology, optimized performance, and production-ready assets. Message me today and let’s bring your project to life with high-quality 3D designs.... Lee más

Habilidades

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davideart1
davide
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Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Modelado de personajes
I will realistic 3d character model metahuman rigging in iclone cc4 cc5 unreal engine 5
Utilería y objetos
I will create 3d weapon 3d gun model unity unreal engine 5 game props assets fps rifle

Experiencia laboral

Freelancer.com

Senior 3D Character Artist | MetaHuman & Unreal Engine Specialist

Freelancer.com • Freelance

Feb 2026 - Apr 20262 mos

Professional 3D Artist specializing in realistic game characters, MetaHuman creation, game-ready assets, props, modeling, rigging, texturing, and animation for Unreal Engine 5 and Unity. I help game developers, studios, VTubers, and content creators transform concepts into high-quality optimized 3D assets ready for production pipelines, cinematics, VRChat, indie games, and AAA-style projects. My expertise includes: • Realistic Character Modeling • MetaHuman Customization & Creation • Unreal Engine 5 Character Setup • Game Asset & Prop Design • PBR Texturing & Materials • Character Rigging & Skinning • Facial Animation & Lip Sync • Retopology & UV Mapping • VRChat & VTuber Avatars • Unity & Unreal Engine Optimization • Motion Capture Cleanup • Cinematic Character Rendering Achievements & Results: • Delivered production-ready 3D characters and assets for game development projects • Created optimized high-poly and low-poly models for real-time engines • Improved workflow efficiency with clean topology, optimized rigs, and game-ready textures • Helped clients achieve realistic visuals for games, trailers, cinematics, and virtual avatars • Successfully converted client ideas, sketches, and references into fully functional 3D models Software & Tools: Unreal Engine 5, MetaHuman Creator, Blender, Maya, Character Creator 4 (CC4), iClone, Substance Painter, ZBrush, Unity, Marvelous Designer, and Photoshop.

Upwork

3D Animator & Character Rigging Artist

Upwork • Freelance

Nov 2025 - Mar 20264 mos

Worked on character rigging, skeletal setup, animation, and motion retargeting for games, cinematics, and animated content. Created smooth animation systems and production-ready rigs compatible with Unreal Engine, Unity, and motion capture pipelines. Skills & Services: • Character Rigging & Skinning • Animation Retargeting • Facial Animation • Motion Capture Cleanup • IK/FK Rig Setup • Game Animation Loops • Unreal Engine Animation Blueprint • Unity Humanoid Rigging Achievements: • Built efficient rigs for realistic and stylized character animation • Improved animation quality with clean weight painting and advanced control systems • Assisted clients in integrating animations seamlessly into game engines • Delivered cinematic-quality animations for trailers, gameplay, and virtual production projects

Gamepay_NFT

3D Game Asset & Prop Designer

Gamepay NFT • Freelance

Oct 2025 - Dec 20252 mos

Created high-quality 3D game assets, hard-surface models, props, and environmental objects optimized for real-time rendering in Unreal Engine and Unity. Focused on delivering detailed yet performance-friendly assets for mobile, PC, VR, and console games. Core skills: • Hard Surface Modeling • Game Props & Weapons • Environment Assets • UV Mapping & Retopology • Texture Baking • Low Poly & High Poly Workflow • PBR Material Creation • Real-Time Optimization Achievements: • Produced optimized game assets with clean topology and efficient texture workflows • Helped studios maintain high visual quality while improving in-game performance • Designed reusable modular assets that accelerated level design workflows • Delivered assets for survival games, FPS projects, VR experiences, and simulations