d
datokik

David K.

@datokik
5.0(8)

Art Director, Concept Artist, 3D Modeler, 3D animator and illustrator

Georgia
Inglés, Ruso, Georgiano
Parte de la información aparece en idioma inglés.
Sobre mí
I’m a professional digital Artist and animator specializing in game art, Illustration and animation, with experience across AAA and indie productions. Over the past 16+ years, I’ve completed 100+ projects as an Art Director, Lead Animator, 3D Modeller and Concept Artist, working on games, animated films, and cinematic content. My skill set covers digital painting, character design, environment art, animation, and visual development, always tailored for real-time engines and production pipelines.... Lee más

Habilidades

d
datokik
David K.
desconectado • 
Tiempo medio de respuesta: 5 horas

Revisa mis servicios

Ilustraciones
I will paint cute fantasy watercolor illustrations for your story or concept art
5.0(8)
Ilustraciones de libros infantiles
I will draw magical watercolor illustrations for childrens books

Porfolio

Experiencia laboral

The Way of Wrath

Animmal • Tiempo completo

Apr 2020 - Present6 yrs 1 mo

The Way of Wrath is an ambitious story-driven tactical RPG developed by only two creators, where I served as Art Director, Concept Artist, and 3D Modeler, owning the project’s complete visual identity from first idea to final in-engine implementation. From the very beginning, I defined the art direction and visual language of the game - a harsh prehistoric world shaped by survival, spiritual belief, and tribal conflict. I established the core aesthetic, mood, color palette, material rules, and stylistic guidelines that unified characters, environments, props, animation, and effects into a single cohesive vision. As a concept artist, I designed the world from the ground up: tribes, characters, creatures, weapons, ritual sites, settlements, and large-scale environments. Every design was created with both narrative meaning and gameplay readability in mind, ensuring strong silhouettes, cultural identity, and tactical clarity. As a 3D modeler and world builder, I translated concepts directly into production-ready assets. I created characters, environments, props, and modular kits, handling modeling, optimization, texturing, materials, and in-engine setup. All assets were built for real-time performance while maintaining a cinematic, handcrafted look. I also played a key role in animation and technical implementation, integrating models into the engine, setting up materials and shaders, and building efficient asset pipelines suitable for a small team. My work ensured that visuals were not only beautiful but also deeply integrated with gameplay systems. The Way of Wrath demonstrates my ability to act as a full-spectrum art director-combining high-level vision with hands-on execution - delivering AAA-quality visuals within the constraints of an indie production.

Geno - Animated short film

Lira Prodcution Studio • Tiempo completo

May 2014 - Mar 20172 yrs 10 mos

GENO is an award-winning animated short film written and directed by Dato Kiknavelidze, where I served as Director, Art Director, Concept Artist, and Lead Visual Artist and 3d animator. overseeing the project’s complete creative and visual execution from concept to final frame. From the earliest stage, I defined the core artistic vision and emotional tone of GENO - a cinematic, atmospheric story driven by visual storytelling, symbolism, and mood rather than exposition. I established the film’s visual language, including composition rules, lighting direction, color palettes, and material style, ensuring a strong, unified identity throughout the entire film. As Concept Artist, I designed all key visual elements: characters, environments, props, and narrative moments. Every design choice was crafted to support the film’s themes and emotional arc, using shape language, contrast, and visual rhythm to guide the viewer’s experience. As Lead 3D Artist, I translated concepts into production-ready assets, handling modeling, look development, texturing, and scene assembly. I closely controlled lighting, camera movement, and visual pacing to achieve a cinematic result comparable to high-end studio animation. GENO was produced under limited resources, requiring a director who could also execute at a technical and artistic level. My role combined high-level creative leadership with hands-on production, pipeline development, and final visual polish. The film received multiple international awards and festival selections, including major recognition at global animation festivals, establishing GENO as a visually distinctive and emotionally powerful animated work.

8 Reseñas
5.0

(8)
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Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    5
  • Calidad de la entrega
    5
  • Valor de la entrega
    5
1-5 de 8 reseñas
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    W

    willow_cw

    Cliente recurrente

    US

    Estados Unidos

    5

    This was in tandem to a second order that was part of a themed set of artwork I commissioned and David hit it out of the ballpark! I appreciate his professionalism and communication with me every step of the way!

    Hasta USD50

    $

    4 días

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    gig

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    Útil?
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    W

    willow_cw

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    US

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    5

    Gorgeous work! David was prompt and able to bring a vision to life beyond my wildest imagination! Communication was excellent despite time zone differences and he was able to make an adjustment during the initial feedback stage. Thank you for the beautiful artwork!

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    4 días

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    Z

    zentropi

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    5

    Great work! David takes feedback well and implements notes even better!

    Hasta USD50

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    Útil?
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    zentropi

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    5

    David continues to be an integral part of my projects, and I look forward to his work ahead.

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    2 días

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    Útil?
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    Z

    zentropi

    Cliente recurrente

    US

    Estados Unidos

    5

    Another great work of art! looking forward to the next

    Hasta USD50

    $

    2 días

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    Útil?
    No