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danieltaylor219

Daniel

@danieltaylor219

3D PBR Texture Artist, Game Ready Materials and Procedural Textures

Reino Unido
Inglés, Español, Francés, Alemán, Italiano, Holandés
Parte de la información aparece en idioma inglés.
Sobre mí
I am a 3D texture artist specializing in realistic PBR materials, procedural textures, seamless texture maps, and game ready environment assets. I create detailed materials for games, 3D visualization, architectural environments, and digital projects. My expertise includes aged hardwood, parquet patterns, terrazzo, custom tiles, oxidized copper, bronze patina, rust, machined metal, carbon fiber, surface wear, micro normal details, and realistic surface variation. I focus on clean, tileable and production ready materials with realistic details, optimized texture maps.... Lee más

Habilidades

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danieltaylor219
Daniel
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Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Fondos y entornos
I will create aged hardwood parquet procedural wood grain pbr textures
Fondos y entornos
I will create realistic terrazzo custom tile procedural grout pbr textures

Porfolio

Experiencia laboral

Epic_Games

Junior Material and Environment Artist.

Epic Games • Tiempo parcial

Jan 2022 - Dec 2024 • 2 yrs 11 mos

I specialize in creating realistic, high-quality PBR materials and procedural textures for game environments, 3D visualization, and digital production. My expertise includes Substance Designer, Substance Painter, seamless tileable textures, and physically based material workflows. I create detailed materials such as aged wood, terrazzo, custom tiles, oxidized copper, bronze patina, rust, machined metal, carbon fiber, plastic, rubber, foam, vinyl, and glass. I focus on realistic surface details, natural imperfections, accurate roughness, material variation, and production-ready texture maps.