I will do blender animation with a vehicle suspension rig


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Rigging and animation work best when one person does both: the rig gets built around how it will actually move. I build character rig controls, vehicle suspension rigs, and blendshapes rigs in Blender, with a short animation clip available to prove it works.
What you get:
- Game control rig with clean, animator-friendly handles
- Vehicle suspension rig that responds to movement (or character controls, your pick)
- Blendshapes rig for facial expressions
- Blender animation clip and playblast on Premium
How it works:
- Send your model and tell me what it needs: vehicle, character, or face
- I build the control rig and the suspension or blendshape layer
- I test deformation across the range of motion
- You get the rig, FBX export, and an animation preview (Premium)
Message me first if your project mixes types, like a vehicle with a driver, so I can scope it correctly.
Preferencia de estilo de entrega
Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.
Conoce a Daniel Benson
3D Rigging, Animation and Environment design
- DeReino Unido
- Miembro desdeabr 2026
- Responde aprox. en:1 hora
Idiomas
Español, Inglés, Francés, Alemán, Italiano, Holandés, Portugués
Mi porfolio
FAQ
Can you rig both vehicles and characters?
Yes. Tell me which, since a suspension rig and character controls are built differently.
What is a blendshapes rig?
A setup where sculpted face shapes (smile, blink, jaw open) are driven by sliders or controls for facial animation
Do you deliver the animation too?
A short Blender animation clip is included in Premium. Longer animation is quoted separately.
Will the game control rig work in Unreal or Unity?
Yes, I export FBX and test imports on Standard and Premium.
Does the vehicle suspension rig move automatically?
It responds to movement or terrain when driven, with no hand-keying every bounce.

