I will ai driven 3d,arkit52,rig3d for stream,glb,talkinghead, vrchat avatar,lipsync,vrm

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damzea
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damzea
Damzea
Parte de la información aparece en idioma inglés.

Acerca de este Servicio

Hi!

I assist studios, interactive product teams, & game developers with the modeling, rigging, and animation create 3D character and environment assets and props for digital humans, AI avatars, and humanoid, non-humanoid character. With ARKit 52/64 facial blendshapes, lipsync, expressive facial animation, and narrative-driven character animation for Unity, Unreal Engine, WebGL, Threejs & Babylon.js, I provide production-ready game assets and Web Avatar.


I OFFER:

Realistic and stylized 3D character modeling

High-poly, low-poly modeling, retopology, and UV mapping

Weapons, props, modular game assets & environment modeling

Custom MetaHuman and facial customization for Unreal Engine

AI avatars, digital humans and 3D creatures

Character animation, cinematic sequences, & game cutscenes

ARKit 52 and 64 facial blendshape setup

Facial expression, lip-sync-ready visemes, & facial animation systems

Realistic facial deformation for digital humans, AI avatars, and interactive character

Character body rigging with IK/FK controls & deformation systems

Animation-ready rigs for gameplay, cinematic, and interactive applications

GLB character preparation for Web 3D and brobrowser-based expressions.

Conoce a Damzea

Damzea

Optimized 3D Avatar For Web, Livestream, GLB Interactive Avatar,Arkit blendshape

  • DeReino Unido
  • Miembro desdeoct 2026
  • Idiomas

    Español, Inglés, Francés, Alemán, Árabe
Hello! My Name is Damzea, I help game developers, studios, and interactive product teams bring 3D characters to life through ARKit facial rigging, character rigging, and production-ready animation systems. Whether you need expressive facial blendshapes for digital human, an IK/FK body rig for a game character, or fully modeled and rigged character, I can help build an asset that fits your production pipeline. I also work on GLB assets for Three.js, Babylon.js, WebGL, and browser-based applications, as well as photogrammetry cleanup, mesh optimization, and asset preparation for AR/VR workflows.

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