I will do 8bits 16bits pixel art animation, pixel character sprite sheet animations

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damien_desi2
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damien_desi2
Damien d
Parte de la información aparece en idioma inglés.

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Are you developing a 2D game and need clean, professional pixel character sprites that actually work in-game?


I will create game-ready pixel character sprites and smooth animations tailored for indie games, mobile games, and retro-style projects. My assets are designed with proper grid sizes, clean loops, and engine compatibility in mind.


What I offer:

  • Custom pixel character design
  • Sprite sheets with smooth animations
  • Walk, idle, run, attack, jump, and action cycles
  • Multiple styles: 8-bit, 16-bit, modern pixel, and isometric
  • Consistent pixel scaling and clean silhouettes
  • Game-ready exports for Unity, Godot, Construct, and other engines


Why choose this gig:

  • Not just artwork usable game assets
  • Clear communication and fast response
  • Style matching to your existing game art
  • Organized sprite sheets, not messy frames


If you're unsure which package fits your project, feel free to message me before ordering. Ill help you choose the best option.

Preferencia de estilo de entrega

Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.

Conoce a Damien d

Damien d

Professional Pixel Artist for Indie Games

  • DeReino Unido
  • Miembro desdeene 2026
  • Idiomas

    Inglés, Español, Alemán, Francés
I am a professional 2D pixel artist specializing in game-ready pixel art and animation for indie games, mobile games, and retro-style projects. I create custom pixel characters, animated sprites, tilesets, environments, and UI assets designed to work smoothly inside real game engines like Unity, Godot, and Construct. My focus is not just visual quality, but also clean grids, smooth animations, and properly organized sprite sheets. I work across multiple pixel styles including 8-bit, 16-bit, modern pixel art, and isometric, and I can adapt to existing game art styles or references

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