I’m a 3D Character Artist focused on creating stylized and game-ready characters and assets. I specialize in character sculpting and 3D modeling, with a strong focus on anatomy, shapes, proportions, and visual design.
I work primarily with ZBrush and enjoy creating characters from the initial sculpting stage through to a polished 3D asset. I’m particularly interested in stylized characters, game characters, and real-time 3D assets.
I’m always focused on improving my work and delivering clean, detailed models that match the client’s artistic direction and project needs.... Lee más