I will develop realistic tactical shooter fps or tps game in unreal engine 5


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Looking for an experienced Unreal Engine 5 developer to build a realistic FPS or TPS tactical shooter?
I develop realistic tactical shooter games in Unreal Engine 5, focusing on responsive gunplay, tactical movement, weapon systems, enemy AI, realistic environments, missions, and polished gameplay mechanics.
Whether you are building a military FPS, tactical TPS, special forces game, SWAT-style shooter, extraction shooter, survival shooter, or a custom combat prototype, I can help turn your concept into a playable Unreal Engine 5 project.
I Can Develop:
- FPS & TPS combat systems
- Realistic weapon handling, ADS, recoil & damage
- Assault rifles, pistols, SMGs, shotguns & sniper systems
- Tactical movement, sprint, crouch, prone, lean, vault & slide
- Grenades, equipment & weapon attachments
- Enemy AI, perception, patrols, investigation & combat
- Mission, objective & extraction systems
- Health, armor, ammunition & inventory systems
- HUD/UI and gameplay feedback
- Tactical environments and combat encounters
- Multiplayer-ready gameplay systems
- Blueprints and C++ development
- Niagara VFX, animation & audio integration
Looking forward to working with you. Send me your requirements to get started.
Conoce a Roth
UE5 Game Dev
- DeFrancia
- Miembro desdeoct 2026
Idiomas
Francés, Inglés
FAQ
Can you develop both FPS and TPS games?
Yes. I can develop first-person, third-person, or hybrid FPS/TPS gameplay in Unreal Engine 5.
Can you make the game realistic?
Yes. I can build realistic weapon handling, recoil, aiming, movement, damage, animations, VFX, audio integration and tactical combat systems depending on the project scope.
Can you work with my existing Unreal Engine project?
Yes. I can work with an existing UE5 project and extend, fix, optimize or rebuild its gameplay systems.
Do you provide the 3D models?
I can work with assets you provide or use suitable placeholder/marketplace assets for prototyping. Custom 3D asset production can be added depending on the requirements.
Can you develop multiplayer?
Yes. Multiplayer systems can be developed for suitable projects, but multiplayer scope needs to be discussed before ordering because replication, server architecture, matchmaking and testing can significantly affect development time.
Can you use C++?
Yes. I can use Unreal Engine C++ and Blueprints, selecting the appropriate approach based on the system and project requirements.
Can you make a complete tactical shooter?
Yes, but a complete commercial shooter is a substantial production. I recommend breaking it into milestones such as prototype - vertical slice - core production - polish, with each milestone having a clearly defined scope.
Can I send you my game design document?
Absolutely. A GDD, gameplay video, reference game, concept document or even a simple description is enough to start discussing the project.
Can you create enemy AI?
Yes. I can develop enemy AI using systems such as Behavior Trees, AI Perception and EQS, including patrol, detection, investigation, combat, cover and tactical behaviors.

