I am a 3D Artist specializing in creating high-quality, game-ready assets optimized for real-time use. I focus on clean topology, efficient UVs, and detailed texturing to ensure performance and visual quality.
I create props, environment assets, and hard surface models for games, AR/VR, and real-time projects. I use Blender , Maya , Substance Painter , Rizom UV , Marmoset , Unreal Engine etc .... Lee más